﻿#pragma once

#include "PreRenderSceneNodes.h"

class CPreRenderScene
{
public:

    TVector<SPreRenderPointLight> PointLights;
    TVector<SPreRenderSpotLight> SpotLights;
    TVector<SPreRenderDirectionalLight> DirectionalLights;
    TVector<SPreRenderMeshInstance> MeshInstances;

    //环境光
    //包含了环境光的颜色和强度
    SColor AmbientLights = SColor(0, 0, 0, 0);

    
};